Assasin creed 1

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To start illustrating my point, allow me to show a segment from the game, our first target in Acre (and second target in the game), and how we’d complete it without any HUD elements or map.

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The addition of HUD in the game was clearly a late one, possibly based on some playtests, and while I can see why it makes sense to have a HUD, it also undermines the experience the game tried to build. I’m talking no map, markers, icons, controls. The first Assassin’s Creed (at least the console version, I’ll talk about some missions introduced in the PC version later) was designed to be playable fully without any HUD elements. After all, ‘Nothing is true, everything is permitted.’ There is one amazing thing in the first Assassin’s Creed that elevates the experience to a different level of immersion and none of its sequels has it.

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One can say, ‘Sure Stas, the first Assassin’s Creed has interesting ideas, great atmosphere, story, and provided a base for the franchise, but it got repetitive and boring, surely the rest of the series is a big improvement over it?’ Well… in a way yes. Neither did II, Brotherhood, Revelations, III, Unity, Rogue or Syndicate. But even Black Flag doesn’t have what made the first game truly special.

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Until the release of Black Flag, Assassin’s Creed 1 was my favourite of the series.